← Work
ProjectMagic: The Gathering
StudioWizards of the Coast
RoleIllustrator · Concept Artist
Year2013–2025
Cards60+ Published
Illustration · Concept Art · Wizards of the Coast

A Decade of Worlds

Since Sphinx's Disciple in Born of the Gods, 2014: more than sixty published cards across a decade of collaboration with Wizards of the Coast — spanning constructed-format staples, planeswalkers, and world-building concept work across Amonkhet, Zendikar, and beyond. Culminating in a dedicated Secret Lair Artist Series: four cards, one complete narrative arc.

Section 01
Secret Lair Artist Series

Wizards of the Coast invites select artists to conceive, curate, and narrate their own Secret Lair drop — choosing the cards, creating the art, and writing the connective story. In Wizards' own words: "Ryan is known for telling stories with his art."

"Inspired by the liner notes in an old heavy metal album — a hero charged by the gods to do battle with a colossus in the shadowlands beyond the known world."
Wizards of the Coast · Secret Lair Artist Series · 2023
Nemesis of Reason
Nemesis of Reason
The Initial Challenge
Gaea's Blessing
Gaea's Blessing
The First Sacrifice
Twilight Prophet
Twilight Prophet
The Final Sacrifice
Worldspine Wurm
Worldspine Wurm
The Monster at Journey's End
Gaea's Blessing — Pencil Sketch
Gaea's Blessing — Pencil Sketch
Bonus · Original Sketch Art
Section 02
Card Illustration

A selection of published illustrations across a decade of sets — from Born of the Gods in 2014 onward. Spanning constructed-format staples, planeswalkers, creatures, spells, and token art across multiple planes and story arcs.

Card 1
Card 2
Card 3
Card 4
Card 5
Card 6
Card 7
Card 8
Card 9
Card 10
Card 11
Card 12
Card 13
Card 14
Card 15
Card 16
Card 17
Card 18
Card 19
Card 20
Card 21
Card 22
Card 23
Card 24
Section 03
Concept & World Design

Beyond published card illustration, early-stage concept and world-building work contributed to the visual development of Amonkhet and Zendikar — Eternals, deity designs, headdress class systems, and environmental exploration, developed during on-site art sprints at Wizards' Renton studio.

Concept 1
Concept 2
Concept 3
Concept 4
Concept 5
Concept 6
Concept 7
Concept 8