Art Direction · Character Concept

N3twork Studios

Character Concept Art Lead · Legendary: Game of Heroes · Triumph: GO Infinite

Triumph: GO Infinite
Kira
Kira
Circadia
Circadia
Jubei
Jubei
Gray
Gray
Surge
Surge
Nekko
Nekko
Striker
Striker
Hopp
Hopp
Rusty
Rusty
Zephyr
Zephyr

Character concept development, creative briefs, and art direction across the Triumph: GO Infinite roster. Structural and visual feedback provided to Grafit Studios throughout production.

Illustrations by Grafit Studios · N3twork Studios art team

In-Game Translation
Gray mini character sheet

In-game mini character translation — design carried from splash art to gameplay scale.

N3twork Studios art team

Legendary: Game of Heroes
Demons in Pinstripes

Demons in Pinstripes: Film Noir reimagined as infernal organized crime.

Obsolete Iron, Bleeding-Edge Steel

Obsolete Iron, Bleeding-Edge Steel: Experience or evolution?

Ancient Water Deities

Ancient Water Deities: Many faces of an unknowable god given form.

Space Opera Western

Space Opera Western: Notorious gunslinger versus a desert monstrosity.

Krampusaurus Rex

Krampusaurus Rex: The myth, scaled up and made prehistoric.

The Uncookable

The Uncookable: A culinary mage attempts the impossible.

Living Forest Guardians

Living Forest Guardians: Beauty as camouflage, decay as power.

Spirits of the Elder Forest

Spirits of the Elder Forest: Druids and nature magic at its most primal.

Character concepts and art direction by Ryan Alexander Lee. Final illustrations by Mooncolony & Game Pack Studios.

Character briefs, structural feedback, style guides, and vendor coordination across both titles.

View Direction & Process →