Art Direction · Character Concept
N3twork Studios
Character Concept Art Lead · Legendary: Game of Heroes · Triumph: GO Infinite
Character concept development, creative briefs, and art direction across the Triumph: GO Infinite roster. Structural and visual feedback provided to Grafit Studios throughout production.
Illustrations by Grafit Studios · N3twork Studios art team
In-game mini character translation — design carried from splash art to gameplay scale.
N3twork Studios art team
Demons in Pinstripes: Film Noir reimagined as infernal organized crime.
Obsolete Iron, Bleeding-Edge Steel: Experience or evolution?
Ancient Water Deities: Many faces of an unknowable god given form.
Space Opera Western: Notorious gunslinger versus a desert monstrosity.
Krampusaurus Rex: The myth, scaled up and made prehistoric.
The Uncookable: A culinary mage attempts the impossible.
Living Forest Guardians: Beauty as camouflage, decay as power.
Spirits of the Elder Forest: Druids and nature magic at its most primal.
Character concepts and art direction by Ryan Alexander Lee. Final illustrations by Mooncolony & Game Pack Studios.
Character briefs, structural feedback, style guides, and vendor coordination across both titles.
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