← Work
ProjectVALORANT
StudioRiot Games
RoleArt Direction
Year2025–Present
Art Direction · Riot Games · VALORANT

VALORANT · Riot Games

My VALORANT work at Riot Games. Directing Agent key art and Premium Content with vendor studios, plus self-initiated design of my own. Individual credits noted throughout.

Featured
Agent Mastery

Key art direction for VALORANT's 2026 Agent Mastery campaign: authoring per-Agent creative briefs and directing vendor-produced key art through ideation, refinement, and polish.

Agent Mastery - Click to View
View Agent Mastery ↗
Section 01
Agent Identity Research

Before directing a single piece of artwork, every Agent receives a comprehensive identity analysis, cataloguing their game model, cinematic representation, official 2D illustrations, fan interpretations, and key personality and design pillars.

Agent #02Viper Identity Map
Controller · The American Chemist
Viper Identity Map — Click to View Full Document
View Full Document ↗
Agent #24Iso Identity Map
Iso Identity Map — Click to View Full Document
View Full Document ↗
Agent #10Jett Identity Map
Jett Identity Map — Click to View Full Document
View Full Document ↗
VALORANTIZE Design Challenge
Character Design · Self-Initiated · After Hours
VALORANTIZE
David Martinez · Usagi Tsukino · Agent Design
↗
Section 03
Battlepass Accessories

Art direction across VALORANT's battlepass accessory line, Player Cards, Sprays, and Gun Buddies developed across multiple production rounds with external vendors.

Premium content shown below was created by vendor partners featuring After Black, West Studio, and Envar Studio, under my art direction.

Accessory 01
Accessory 02
Accessory 03
Accessory 04
Accessory 05
Accessory 06
Accessory 07
Accessory 08