VALORANT · Riot Games
My VALORANT work at Riot Games, where I'm Art Outsourcing III. I direct Agent key art and Premium Content with vendor studios, and I've built Agent identity research on my own initiative. Individual credits noted throughout.
Key art direction for VALORANT's 2026 Agent Mastery campaign across 30 Agents, working under the project's Creative Lead: authoring each Agent's creative brief and directing vendor-produced key art through ideation, refinement, and polish. Shipped September 2026.
I started this research on my own after noticing Agents reading as different people across mediums: game models, cinematics, Player Cards, marketing, and premium content. Each map catalogues how an Agent appears everywhere players meet them, then distills the personality and design pillars that make them unmistakably themselves. The maps are now shared across VALORANT teams as living references.
Art direction across VALORANT's battlepass accessory line, Player Cards, Sprays, and Gun Buddies developed across multiple production rounds with external vendors.
Premium content shown below was created by vendor partners featuring After Black, West Studio, and Envar Studio, under my art direction.












