VALORANT · Riot Games
My VALORANT work at Riot Games. Directing Agent key art and Premium Content with vendor studios, plus self-initiated design of my own. Individual credits noted throughout.
Key art direction for VALORANT's 2026 Agent Mastery campaign: authoring per-Agent creative briefs and directing vendor-produced key art through ideation, refinement, and polish.
Before directing a single piece of artwork, every Agent receives a comprehensive identity analysis, cataloguing their game model, cinematic representation, official 2D illustrations, fan interpretations, and key personality and design pillars.
Art direction across VALORANT's battlepass accessory line, Player Cards, Sprays, and Gun Buddies developed across multiple production rounds with external vendors.
Premium content shown below was created by vendor partners featuring After Black, West Studio, and Envar Studio, under my art direction.












