← Work
ProjectVALORANT
StudioRiot Games
RoleArt Direction
Year2025–Present
Art Direction · Riot Games · VALORANT

The Directorial Layer

Identity research, vendor briefs, round-by-round feedback, and visual standards for VALORANT's Agent key art and battlepass accessories. Everything below is the work that happens before a partner opens a new canvas — and the documentation that keeps dozens of global artists aligned once they do.

Section 01
Agent Identity Research

Before directing a single piece of artwork, every Agent receives a comprehensive identity analysis — cataloguing their game model, cinematic representation, official 2D illustrations, fan interpretations, and key personality and design pillars.

Agent #02Viper Identity Map
Controller · The American Chemist
Viper Identity Map — Click to View Full Document
View Full Document ↗
Agent #24Iso Identity Map
Iso Identity Map — Click to View Full Document
View Full Document ↗
Agent #10Jett Identity Map
Jett Identity Map — Click to View Full Document
View Full Document ↗
VALORANTIZE Design Challenge
Character Design · Self-Initiated · After Hours
VALORANTIZE
David Martinez · Usagi Tsukino · Agent Design
Section 03
Battlepass Accessories

Art direction across VALORANT's battlepass accessory line — Player Cards, Sprays, and Gun Buddies developed across multiple production rounds with external vendors.

Premium content shown below was created by vendor partners — After Black, West Studios, and Envar Studios.

Accessory 01
Accessory 02
Accessory 03
Accessory 04
Accessory 05
Accessory 06
Accessory 07
Accessory 08