Jett Agent Mastery key art
Art Direction · Riot Games · VALORANT

Agent Mastery

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Riot Games · Campaign: Agent Mastery · 2026

In 2026, VALORANT overhauled Agent progression with Agent Mastery, a system that gives Agents across the roster new key art through poses, portrait upgrades, and customizable Agent IDs. I directed the key art for that campaign: authoring the per-Agent creative briefs, then guiding vendor studios through ideation, refinement, and polish to final delivery.

Most of the direction came down to the pose. Whether an Agent reads clearly and feels like themselves at a glance is what separates real VALORANT key art from something that just looks close, so that's where most of my notes went.

Agent Key Art

The finished illustrations on this page were produced by Envar Studio, Mooncolony, and West Studio under my art direction.

Jett
Jett
Skye
Skye
Reyna
Reyna
Omen
Omen
Tejo
Tejo
Veto
Veto
The Direction

Every Agent started with a brief. Before any art began, I wrote a creative document for each one, covering their personality and creative pillars, the kind of pose and silhouette we were after, rendering and color standards, and the composition limits the art had to work within.

From there the work moved through three stages: ideation, refinement, and polish. Ideation was wide exploration, lots of rough gestures testing how body language could capture what's true for that specific character. Refinement narrowed things down to the strongest silhouettes and tightened them up. Polish brought the chosen illustration to a finished, production-ready state.

At every stage I gave specific feedback, on gesture and silhouette, anatomy, value and color, expression, and how well each pose captured the Agent, until the piece could sit naturally next to the existing lineup.

Across the Roster
Clove
Clove
Brimstone
Brimstone
Killjoy
Killjoy
Sova
Sova
Gekko
Gekko
Miks
Miks